As in the first Shogun, the game suggests some army formations at the start of a battle - from Flying Geese to Bark of the Pine Tree. Our biggest gripe, however, is with the land battles. This often forces you either to ally with weak clans or declare war for no reason - a clunky method of war-mongering that's at odds with the subtly of the rest of the game. We're also concerned that the need to trade with other factions (to accumulate enough money to raise large armies) means that you become best friends with these clans a little too quickly and easily. We didn't encounter any sea-borne armies either, which meant that island territories were never attacked. You're told how long the unit will take to train, but not how long it'll take to get to the general. Total War: Shogun 2 ReviewMost of the strategic side of Shogun 2 is supremely polished, but we're not sold on the way generals can request new troops while in the field.
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